Beast of Reincarnation Review
Don’t believe Beast of Reincarnation’s first impressions because as the saying goes, the first impression is by appearance, but the best impression is actions.
With Beast of Reincarnation, the game initially looks like nothing more than another souls-like. It also looks like a game that wasn’t developed by the same team that has been making Pokemon games for Nintendo since 1996.
However, the more you play, the more you see that this isn’t just another souls-like or action RPG and the more you begin to see recognizable elements indicative of the studios history with Pokémon. Game Freak have smartly embraced their strengths and experience working on the Pokemon franchise for over 30 years. Beast of Reincarnation combines some of the best features of souls-likes including punishing fights, real time combat, mythical worlds and player progression with some of the best features of Pokemon such as the epic turn based battles, the otherworldly creatures and of course, the companionship.
Ironically enough, most of the criticisms of Beast of Reincarnation echo Game Freak’s work on the Pokemon series with repetitive mission structure, a story that fails to captivate, emotionless characters, technical oddities and struggling camera issues. However, the strengths of the experience greatly outweigh the weaknesses.
Unlike some games, which have blatantly tried to copy Pokemon, Game Freak have infused many of the best features into another genre completely and the result is an action RPG that doesn’t feel like anything else thanks to its unique fusion. Beast of Reincarnation is without a doubt Game Freak’s biggest venture outside of Pikachu and friends, but falls short of greatness.